![]() ![]() ![]() I beleive they are located on project perfect forums, in a post. Multiplayer and Online Services availability in Ubisoft games. Tried to take inspiration from starcrafts style. They exist somewhere on the world wide web. The version have now is causing myself and other players to desync about 5 minutes into the game with this custom map. I include both bc thats what I removed to remove desync.Īs far as the civilian icons. It may just be the triggers though, being the problem. Generally Fcom has a use, free units, similar to airfield but its automatic. Players can't build Fcom, they start with it. If the fcom is destroyed, no reinforcements. The way the game works ingame with these enabled in skirmish, is while the player has forward command post available, (no one destroyed it), the triggers will check every 5-10 minutes, (whatever was set time) and send out reinforcement infantry to their base. para1=12,0,7,0,1,8,7,3,E1:8,E6:1,BADR:1,0 I can update this to say, happily, that LAN is supported by the Linux client and works fine: tested with two machines and was able to play multiplayer no problem. At one point it gets to bad the game just instantly desyncs 1 or 2 days after we load in. In every single game, we've ended up having to stop at around 2350-2380 because of immense desync. para2=13,0,7,0,1,12,0,3,E1:8,E6:1,BADR:1,0 Multiplayer Desync So since the release of Federations I've been playing multiplayer games with my buddies, ranging from 2 to 5 players. My gaming habits mostly focus on 10v10 DotA 2 at the moment, but if you’re in the EU and want to jump in a game with me in the evenings then you’re more than welcome to. para5=16,0,7,0,1,9,3,3,E1:8,E6:1,BADR:1,0 Personally, while I like single-player games and modding them, I love multiplayer games, particularly PVP-based games. On the logs you posted, its obvious the game ended upon the badr and its troops.īy removing, I mean I used " " at the beginning of all the lines for teams and trigs. The problem with desync is within team and triggers and forward command post. Then did maybe 3-6? playthroughs with badr drops disabled and removed forward command centers, (no desync). Desync happened about on the second badger bomber drop. There's 2 logs (the next 2) that show the error. I did maybe many playthroughs with someone. ![]()
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